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Computing

Early Years Foundation Stage – Understanding the world 

The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Reception Curriculum 

Reception curriculum 

 

Key Stage 1 and 2 – Computing  

We follow the national curriculum. In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2 – 6.  

The TEACH COMPUTING curriculum is structure into 6 units for each year group, and each unit is broken down into 6 lessons. Alongside TEACH COMPUTING, ELAN schools use the ProjectEVOLVE’s UKCIS ‘Education for a Connected World’ digital competencies framework resources to enhance their computing curriculum. 

 

 

 

 

 

 

 

Cycle A 

 

Year  

T1 

T2 

T3 

T4 

T5 

T6 

Using technology safely and respectfully  

Recording our learning on a learning platform 

Programming robots 

Understanding uses of information technology beyond school. 

Staying safe online. 

Understand-ing PEGI ratings 

 

Programming robots to follow map instructions 

 

Digital painting 

Reviewing our learning on a learning platform 

 

Using Scratch programming language  

 

Staying safe online 

Logging on to laptops independently 

 

Saving and retrieving using familiar programs independently 

 

Searching the internet safely 

Taking photographs and accessing e-learning  

1. Computing systems and networks – IT around us 

 

 

2. Creating media – Digital photography 

 

 

 

3. Programming A – Robot algorithms 

 

4. Data and information – Pictograms 

 

5. Creating media - Digital music 

 

6. Programming B - programming quizzes 

 

3/4 

Computing systems and networks – Connecting computers 

Creating media - Stop-frame animation 

Programming A - Sequencing sounds 

Data and information – Branching databases 

Creating media – Desktop publishing 

Programming B - Events and actions in programs 

5/6 

Computing systems and networks - Systems and searching 

Creating media - Video production 

Programming A – Selection in physical computing 

Data and information – Flat-file databases 

Creating media – Introduction to vector graphics 

Programming B – Selection in quizzes 

Cycle B  

Year  

T1 

T2 

T3 

T4 

T5 

T6 

Using technology safely and respectfully 

Recording our learning on a learning platform 

Programming robots 

Understanding uses of information technology beyond school. 

Staying safe online. 

Understand-ing PEGI ratings 

 

Programming robots to follow map instructions 

 

Digital painting 

Reviewing our learning on a learning platform 

 

Using Scratch programming language  

 

Staying safe online 

Logging on to laptops independently 

 

Saving and retrieving using familiar programs independently 

 

Searching the internet safely 

Taking photographs and accessing e-learning 

1. Computing systems and networks – IT around us 

 

 

2. Creating media – Digital photography 

 

 

 

3. Programming A – Robot algorithms 

 

4. Data and information – Pictograms 

 

5. Creating media - Digital music 

 

6. Programming B - programming quizzes 

 

3/4 

Computing systems and networks – The Internet 

Creating media - Audio production 

Programming A – Repetition in shapes 

Data and information – Data logging 

Creating media – Photo editing 

Programming B – Repetition in games 

5/6 

Computing systems and networks - Communication and collaboration 

Creating media – Web page creation 

Programming A – Variables in games 

Data and information – Spreadsheets 

 

Creating media – 3D Modelling 

Programming B - Sensing movement 

 

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