Computing
Early Years Foundation Stage – Understanding the world
The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Reception Curriculum
Key Stage 1 and 2 – Computing
We follow the national curriculum. In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2 – 6.
The TEACH COMPUTING curriculum is structure into 6 units for each year group, and each unit is broken down into 6 lessons. Alongside TEACH COMPUTING, ELAN schools use the ProjectEVOLVE’s UKCIS ‘Education for a Connected World’ digital competencies framework resources to enhance their computing curriculum.
Cycle A
|
Year |
T1 |
T2 |
T3 |
T4 |
T5 |
T6 |
|
1 |
Using technology safely and respectfully |
|||||
|
Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school. |
Staying safe online. |
Understand-ing PEGI ratings
Programming robots to follow map instructions
Digital painting |
Reviewing our learning on a learning platform
Using Scratch programming language
Staying safe online |
Logging on to laptops independently
Saving and retrieving using familiar programs independently
Searching the internet safely |
|
|
Taking photographs and accessing e-learning |
||||||
|
2 |
1. Computing systems and networks – IT around us
|
2. Creating media – Digital photography
|
3. Programming A – Robot algorithms
|
4. Data and information – Pictograms
|
5. Creating media - Digital music
|
6. Programming B - programming quizzes
|
|
3/4 |
Computing systems and networks – Connecting computers |
Creating media - Stop-frame animation |
Programming A - Sequencing sounds |
Data and information – Branching databases |
Creating media – Desktop publishing |
Programming B - Events and actions in programs |
|
5/6 |
Computing systems and networks - Systems and searching |
Creating media - Video production |
Programming A – Selection in physical computing |
Data and information – Flat-file databases |
Creating media – Introduction to vector graphics |
Programming B – Selection in quizzes |
Cycle B
|
Year |
T1 |
T2 |
T3 |
T4 |
T5 |
T6 |
|
1 |
Using technology safely and respectfully |
|||||
|
Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school. |
Staying safe online. |
Understand-ing PEGI ratings
Programming robots to follow map instructions
Digital painting |
Reviewing our learning on a learning platform
Using Scratch programming language
Staying safe online |
Logging on to laptops independently
Saving and retrieving using familiar programs independently
Searching the internet safely |
|
|
Taking photographs and accessing e-learning |
||||||
|
2 |
1. Computing systems and networks – IT around us
|
2. Creating media – Digital photography
|
3. Programming A – Robot algorithms
|
4. Data and information – Pictograms
|
5. Creating media - Digital music
|
6. Programming B - programming quizzes
|
|
3/4 |
Computing systems and networks – The Internet |
Creating media - Audio production |
Programming A – Repetition in shapes |
Data and information – Data logging |
Creating media – Photo editing |
Programming B – Repetition in games |
|
5/6 |
Computing systems and networks - Communication and collaboration |
Creating media – Web page creation |
Programming A – Variables in games |
Data and information – Spreadsheets
|
Creating media – 3D Modelling |
Programming B - Sensing movement |



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